![]() ![]() Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer for Mac. Bake quickly and easily with a complete set of bakers. Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. Edit complete texture sets instantly with the procedural node-based non-linear workflow. It features 4 graph types: Tiling textures, MDL materials, Math Functions, and Noise Editor. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation. Match any other game engine via custom shaders. Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. ![]() No need to worry about tiling, either – Substance Designer for macOS handles it automatically. Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx &. It features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool. Process scans thanks to filters and tools in an adapted photogrammetry workflow. ![]()
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